﻿using Hero;
using Services;
using UnityEngine;

namespace Factory
{
    public interface ILootFactory : IService
    {
        void CreateExit(Vector3 at);
        void CreateGunBonus(Vector3 at);
        void CreateLifeBonus(Vector3 at);
        void CreateAmmoBonus(Vector3 at);
        void CreateBomb(Vector3 at);
        void InitGameData(HeroHealth health, HeroReload reload, HeroScore score, HeroShoot shoot);
    }
}